On June 25th, 2015, Wargaming.net released the biggest patch for World of Warships to date. The patch version 0.4 adds a great deal of content and ability to the game and is to usher in the Open Beta release coming soon. However, many gamers that have taken to the high seas have witnessed a lot of problems regarding lag. I am one of them. To make sure that my machine or Internet connection wasn’t the culprit, I asked around of the other players and discovered I am not the only one.
Rushing the Open Beta?
Many game developing companies have felt the sting of rushing a game out before it was ready. From software complications to server hardware, there is a lot to consider and prepare for when releasing a multiplayer online game. One of the ones that stands out the most in my memory is the failing Sim City had when it debuted. Servers crashed, games were hacked and there were a lot of disappointed people.
Hopefully, Wargaming.net doesn’t have the same experience. Putting out a game before it’s ready could hurt the reputation of the developer. Look at what happened to Maxis after Sim City failed in epic proportions. The forums were full of hate-posts. Although the system became stabilized after a time, you should never underestimate the gamer need for instant gratification.
The lag and stuttering sound in World of Warships started shortly after the Battleship addition a few weeks ago. Since then, the game has become nearly unplayable by many. It is this issue that discourages players like myself who will go elsewhere for entertainment. Sure, it was a good game prior to the 0.4 patch. But I don’t want to waste my time losing because of rubber-banding graphics or listening to severely distorted sound. There are many games in my repertoire that I can fall back on. DayZ may be glitchy as hell, but at least I can play it without getting a headache from poor sound quality.
I can only hope that Wargaming.net puts more effort into developing a good game than to have it open to the public. The marketing aspect of a business should never force developers to rush something out that may be too difficult to play. Ardent fans such as myself will simply go elsewhere. World of Warships has potential to be the cash-cow for Wargaming.net, unless they drive their current players away with bad performance. In today’s world, never underestimate the power behind word-of-mouth – especially if it’s taken to social media.
Will I Continue to Play?
I was asking myself that question yesterday during my stream on Twitch. After a few minutes of play, the lag began to dissipate thanks to ships sinking. However, the first few minutes are horrible. To be honest, I’m not sure if I’m going to continue playing World of Warships until they solve the issues with lag. Even after dropping all of the graphics and settings to bare minimum, it was still a headache to play. There are thousands and thousands of games that can hold my attention that work next to perfectly on the highest settings. Why should I subject myself and my viewers to poor quality? It’s heart breaking to say the least.